This text file is the property of: http://sonicology.fateback.com Sonic the Hedgehog 2 (revision 01) - Game Genie codes: ACLA-ATD4 EHZ on level select leads to Hidden Palace Zone ACLA-AECY DEZ on level select leads to Wood Zone SAST-DJ1A Rings worth 2--player 1 SAST-DY1A Rings worth 5--player 1 SAST-DA1A Rings worth 8--player 1 AE8A-AAD2 Start with 1 life instead of 3--player 1 AY8A-AAD2 Start with 5 lives--player 1 A68A-AAD2 Start with 7 lives--player 1 BE8A-AAD2 Start with 9 lives--player 1 DE8A-AAD2 Start with 25 lives--player 1 GJ8A-AAD2 Start with 50 lives--player 1 KN8A-AAD2 Start with 75 lives--player 1 NN8A-AAD2 Start with 99 lives--player 1 JW3A-CA4J Infinite lives--player 1 SATA-DJVW Rings worth 2--player 2 SATA-DYVW Rings worth 5--player 2 SATA-DAVW Rings worth 8--player 2 AE8A-AAD8 Start with 1 life--player 2 AY8A-AAD8 Start with 5 lives--player 2 A68A-AAD8 Start with 7 lives--player 2 BE8A-AAD8 Start with 9 lives--player 2 DE8A-AAD8 Start with 25 lives--player 2 GJ8A-AAD8 Start with 50 lives--player 2 KN8A-AAD8 Start with 75 lives--player 2 NN8A-AAD8 Start with 99 lives--player 2 JXGA-CA7G Infinite lives--player 2 KBVT-CAE2 Jump lower FVVT-CAE2 Jump a little higher EBVT-CAE2 Jump a lot higher CBVT-CAE2 Jump really high A02T-CAF8 Sonic stays invincible for a shorter time after getting hit 982T-CAF8 Sonic stays invincible for a longer time after getting hit ALTA-CA8N Sonic becomes invisible and invincible after getting hit ALTA-CA9J Once invincible (stars), Sonic stays invincible for the rest of the level ATTT-CA4W Sonic doesn't lose rings when hit ATTT-CA5G Tails doesn't lose rings when hit AH2T-CAH6 Sonic needs only 1 ring instead of 50 to enter the Special Stage With the following codes, the counter won't show extra rings, but you do get them. SBJA-HJWJ Rings worth 2 in special stages--Sonic SBJA-HYWJ Rings worth 5 in special stages--Sonic SBJA-HAWJ Rings worth 8 in special stages--Sonic SBJA-HJWR Rings worth 2 in special stages--Tails SBJA-HYWR Rings worth 5 in special stages--Tails SBJA-HAWR Rings worth 8 in special stages--Tails Starting level modifier: 9T8A-BCRG xxxx-xxxx (see below) CA8A-B78L RE8A-A60N These are the possibilities for the second code (xxxx-xxxx): AA8A-AAGJ Emerald Hill 1 AE8A-AAGJ Emerald Hill 2 AA8A-ACGJ Level 01 1 AE8A-ACGJ Level 01 2 AA8A-AEGJ Wood 1 AE8A-AEGJ Wood 2 AA8A-AGGJ "Dust Hill" (03) 1 AE8A-AGGJ "Dust Hill" (03) 2 AA8A-AJGJ Metropolis 1 AE8A-AJGJ Metropolis 2 AA8A-ALGJ Metropolis 3 AE8A-ALGJ Metropolis "4" AA8A-ANGJ Wing Fortress AE8A-ANGJ Wing Fortress "2" AA8A-ARGJ Hill Top 1 AE8A-ARGJ Hill Top 2 AA8A-ATGJ Hidden Palace 1 AE8A-ATGJ Hidden Palace 2 AA8A-AWGJ Level 09 1 AE8A-AWGJ Level 09 2 AA8A-AYGJ Oil Ocean 1 AE8A-AYGJ Oil Ocean 2 AA8A-A0GJ Mystic Cave 1 AE8A-A0GJ Mystic Cave 2 AA8A-A2GJ Casino Night 1 AE8A-A2GJ Casino Night 2 AA8A-A4GJ Chemical Plant 1 AE8A-A4GJ Chemical Plant 2 AA8A-A6GJ Death Egg AE8A-A6GJ Death Egg "2" AA8A-A8GJ Aquatic Ruin 1 AE8A-A8GJ Aquatic Ruin 2 AA8A-BAGJ Sky Chase 1 AE8A-BAGJ Sky Chase 2